Inhumanly Active Defense

Inhumanly Active Defense

Inhumanly Active Defense

We help Defense Tech cybersecurity teams escape tactical hell. How? We build Hypergame Arena™, an AI -Powered adaptive decoys platform that detects, learns, adapts, and controls behavior of high-end & autonomous cyber adversaries.

Real-time threat perception management buys defenders time and asymmetric advantage at machine speed.

We help Defense Tech cybersecurity teams escape tactical hell. How? We build Hypergame Arena™, an AI -Powered adaptive decoys platform that detects, learns, adapts, and controls behavior of high-end & autonomous cyber adversaries.

Real-time threat perception management buys defenders time and asymmetric advantage at machine speed.

We help Defense Tech cybersecurity teams escape tactical hell. How? We build Hypergame Arena™, an AI -Powered adaptive decoys platform that detects, learns, adapts, and controls behavior of high-end & autonomous cyber adversaries.

Real-time threat perception management buys defenders time and asymmetric advantage at machine speed.

To achieve these ends we employ Hypergame's deep reinforcement learning engine coupled with a mixture of expert LLMs to write IaC and synthetic data streams to spawn threat tailored, high-interaction, Decoys-as-Code on high confidence signals in real time. Trapping adversaries in a continuous loop of autoscaling dynamic decoys customized to individual attacker TTPs and behaviors.

As our team completes the Alpha of Hypergame Arena, we continue to engage clients via expert Active Defense Assessments, and paid design partnerships in close collaboration with top-tier tech, defense, space, BFSI and e-commerce security teams.

To achieve these ends with our clients, we employ Hypergame's own deep reinforcement learning engine coupled with specialist LLMs to write IaC and synthetic data streams to spawn threat tailored, high-interaction, decoys on high confidence signals in real time. This traps adversaries in a continuous
loop of autoscaling decoys.



As our team completes the Alpha of Hypergame Arena, we continue to engage clients via expert Active Defense Assessments, and paid design partnerships in close collaboration with top-tier tech, defense, space, BFSI and e-commerce security teams.

To achieve these ends we employ Hypergame's deep reinforcement learning engine coupled with a mixture of expert LLMs to write IaC and synthetic data streams to spawn threat tailored, high-interaction, Decoys-as-Code on high confidence signals in real time. Trapping adversaries in a continuous loop of autoscaling dynamic decoys customized to individual attacker TTPs and behaviors.

As our team completes the Alpha of Hypergame Arena, we continue to engage clients via expert Active Defense Assessments, and paid design partnerships in close collaboration with top-tier tech, defense, space, BFSI and e-commerce security teams.

About us

HypergameAI was founded by Philip Dursey and Ari Basen.

As CEO, Phil leads the HypergameAI venture. He previously built the
security program as CISO at Hydra, a tier-1 venture backed AI (GPU)
infra scaleup that he co-founded. He also serves as Advisor to security
focused AI startups, and the USMC Cyber Aux. HypergameAI is his third
venture in core AI technologies. Phil has nearly twenty years of experience
in security engineering, security architecture, security governance, economics
of infosec, hypergame theory, and technical leadership.

Prior to a successful early departure from the world's top CS program
in Software & Systems Security at Oxford CompSci, Phil trained
in Computer Security at Stanford, and Systems Engineering at MIT.

As CTO, Ari leads Hypergame's tech and product portfolios. Ari is
an experienced cyber operations planner and recognized expert
in autonomous cyber weapons. His hands-on technical experience
working with DoD and IC customers, combined with a deep
background in AI, provides a unique insights into AI-Driven cyber
conflict. He is completing doctorate work in AI & NatSec.

Our prior, and ongoing, AI & cybersecurity work, training, lab and
research experience includes:
(industry references available on request)

About us

HypergameAI was founded by
Philip Dursey and Ari Basen.

As CEO, Phil leads HypergameAI. He previously built the security program as CISO at Hydra, a tier-1 venture backed AI/HPC infra scaleup that he co-founded. He currently serves as Advisor to security focused AI startups, and USMC Cyber Aux. Hypergame is his third venture in core AI technologies. Phil has nearly twenty years of experience in security engineering, security architecture, security governance, economics of infosec, hypergame theory, and technical leadership.

Prior to a successful early departure from the world's top CS program
in Software & Systems Security at Oxford, Phil trained in Computer Security at Stanford, and Systems Engineering at MIT.

As CTO of HypergameAI, Ari leads the tech and product portfolios. Ari is an experienced cyber operations planner and recognized expert in autonomous cyber weapons. His hands-on technical experience working with DoD and IC customers, combined with a deep background in AI, provides unique insights into AI-Driven cyber conflict. He is completing doctorate work in AI & NatSec.

Our prior, and ongoing, AI & cybersecurity work, training, lab and research experience includes:
(industry references available on request)

About us

HypergameAI was founded by Philip Dursey and Ari Basen.

As CEO, Phil leads HypergameAI. Phil previously built the security
program as CISO at Hydra, a tier-1 venture backed AI/HPC infra
scaleup that he co-founded. He currently serves as Advisor to security
focused AI startups, and USMC Cyber Aux. Hypergame is his third
venture in core AI technologies. Phil has nearly twenty years of
experience in security engineering, security architecture, security
governance, economics of infosec, hypergame theory, and technical
leadership.

Prior to an successful early departure from the world's top CS program
in Software & Systems Security at Oxford CompSci, Phil trained
in Computer Security at Stanford, and Systems Engineering at MIT.

As CTO, Ari leads Hypergame's tech and product portfolios. Ari is an
experienced cyber operations planner and recognized expert in
autonomous cyber weapons. His hands-on technical experience
working with DoD and IC customers, combined with a deep background
in AI, provides a unique insights into AI-Driven cyber conflict. He is
completing doctorate work in AI & NatSec.

Our prior, and ongoing, AI & cybersecurity work, training, lab and
research experience includes:
(industry references available on request)

US Space Systems Command (SSC), SDA TAP Lab

US Space Systems Command (SSC), SDA TAP Lab

US Space Systems Command (SSC), SDA TAP Lab

2024


2024

U.S. AI Safety Institute Consortium (AISIC)

U.S. AI Safety Institute Consortium (AISIC)

U.S. AI Safety Institute Consortium (AISIC)

2024


2024

Oxford, Computer Science

Oxford, Computer Science

Oxford, Computer Science

2022 & 2023


2022 & 2023

Carnegie Mellon, SEI CERT

Carnegie Mellon, SEI CERT

Carnegie Mellon, SEI CERT

2023

2023

ETH Zürich, Intelligent Systems Lab (SRI)

ETH Zürich, Intelligent Systems Lab (SRI)

ETH Zürich, Intelligent Systems Lab (SRI)

2020


2020

US Air Force Cyber Command (CYBERCOM)

US Air Force Cyber Command (CYBERCOM)

US Air Force Cyber Command (CYBERCOM)

2020


2020

US Special Operations Command (SOCOM)

US Special Operations Command (SOCOM)

US Special Operations Command (SOCOM)

2020

2020

US Central Command (CENTCOM)

US Central Command (CENTCOM)

US Central Command (CENTCOM)

2019


2019

MIT, Engineering Systems

MIT, Engineering Systems

MIT, Engineering Systems

2019

2019

US Cyber Command (CYBERCOM)

US Cyber Command (CYBERCOM)

US Cyber Command (CYBERCOM)

2017


2017

Stanford, Engineering

Stanford, Engineering

Stanford, Engineering

2013


2013

Defending High-Consequence Systems?

Defending High-Consequence Systems?

Defending High-Consequence Systems?

© HypergameAI Inc. 2023